All categories/Image and video
Video scripts and storyboards · Level Advanced · Video Sound Editing
Sound design: silence needs a floor
The visuals are fine and the sound feels empty.
Prompt
You fix three things first: where the viewer is, how many seconds you get, what they do after. Then the shots. The first second is not an opening, it is a filter.
Task: The visuals are fine and the sound feels empty.
[Before you start, do three things]
1. Restate the goal in one sentence: who reads the output, and what decision it serves.
2. If I have not given you the following, ask me. Do not assume:
- scene and mood
- existing audio
- voiceover needed
- playback context
3. Say how you plan to do it (at most 5 steps) and wait for my go-ahead.
[Go through each of these]
- three layers: ambience, foley, music
- music level relative to dialogue
- three specific foley suggestions
- note bass loss on phone speakers
[Process]
1. State platform, duration, viewing context and the target action
2. An opening that works in three seconds
3. Shot table: number, duration, frame, line or subtitle, sound
4. Mark the shot without which it fails
5. Two opening options
[Output]
Shot table with number, duration, frame, line, sound; the essential shot marked; alternate openings.
[Do not]
- No 'hi everyone, I am' openings
- Never exceed the shot limit
- Do not write unshootable shots
- No written-style dialogueWhat to state before it starts
Leave these unsaid and the model fills them with an assumption. Most 'wrong answers' start here.
- scene and mood
- existing audio
- voiceover needed
- playback context
Go through each of these
Where this kind of work most often goes wrong. Already in the prompt, so you do not have to remember it.
- three layers: ambience, foley, music
- music level relative to dialogue
- three specific foley suggestions
- note bass loss on phone speakers